Thursday, July 16, 2009

New virtual reality game plays on women's irrational fear of men

We often report about how the myth of male predatory sexual behavior is the engine that drives the culture of rape hysteria, and that false rape claims are its noxious emissions. Here is an example of high tech fear-mongering, a modern-day Chicken Little game that seems to foment hysteria about rape for women already overly wary of men.

NPR's All Things Considered broadcast a story last night about a video game called The Path. It's a variation on the Little Red Riding Hood fable -- a warning to girls about the danger of male strangers. The virtual reality characters (all female) are heading to grandmother's house, and the object is to confront the wolf (the male).

According to the story: "Facing the wolf, you see, is what The Path is about. In each level of the game, you play as one of six sisters. They range in age from 9 to 19, and each of them must make the long trek through the forest. Each must meet her own personal wolf. The moment you step off the path and into the forest, the terror of the game begins. Sunshine fades to murky darkness. You hear low moans but can't tell if they're from pleasure or pain. And you know, all the time, that the wolf is out there waiting. In one of his incarnations, he's a white light that sweeps you into the sky. It feels ecstatic and horrifying at the same time. When it's over, you're left lying in a heap. The game is nothing so much as a rumination on the vulnerabilities of girlhood."

Perhaps the most disturbing aspect of the report concerns a woman's take on the game when a 15-year-old virtual girl "stumbles into a deserted playground in the forest where a young man, sitting on a bench, offers her a cigarette. Then he sits back on the bench. "He's just sitting there," says [Brenda] Brathwaite. Still: 'The actual thought that ran through my head at the time was, "Oh my God, am I going to be raped?"' Brathwaite claims to have been violently attacked when she was younger.

And, you see, this is where we've come: a young male virtual reality character who furnishes no evidence that he poses a threat to a female character is suspected of being a rapist -- for no reason other than the fact that he is depicted as male.

What other group in our society would tolerate being stereotyped as monsters in this manner? It is a fact that innocent males are assaulted far more frequently than innocent females. Yet the object of this game is the vulnerabilities of girls.

I would suggest this in all seriousness, having studied the issue intently: the male character likely has more to fear about a false rape claim being lodged against him than the female character has about being raped. The fact is that this milieu of rape hysteria in which we find ourselves stranded not only is terribly gender divisive because it encourages females to mistrust males, it also enables false rape accusers to spread their lies with automatic credibility. False accusers know that the very mention of rape instills fear and overwhelming anger in the vast majority of decent people. They also know that virtually any young man who is even accused of this vile act will be considered not just a plausible suspect but a presumed felon.

This virtual reality game is a sad manifestation of a culture gone askew -- a culture where rape hysteria is far too prevalent and downright unhealthy, and where blatant stereotyping of a lone male as a possible rapist is tolerated without even being challenged.

17 comments:

Anonymous said...

I don't agree. To feature male characters being menacing is NOT an endorsement of anti-male stereotypes. The feminists would argue the opposite: that this is somehow an endorsement of violence against women, which is equally false.

Remember: the Japanese have a lot of violence and sex in their entertainment, but their amount of false rape accusations is miniscule compared to ours. The real problem is the news media and the abuse industry that drives it, along with our biased legal system.

But I think it's a mistake to overreact to a video game, movie, etc.

Novaseeker said...

I fired up the game on my Mac a few days ago to see what the attention was about. I didn't look at it for very long, but it did seem to be a take on little red riding hood, the updated, hysterical, men-are-predators version. It was described as a VR horror game -- so I guess that's par for the course.

I don't agree that video games should be exempted from cultural analysis, any more than films or TV shows should be. They both reflect the popular culture and feed it. And I think that the "vibe" of this game is quite easy to describe the way that the OP did. It didn't strike me as being about rape per se, but instead about playing on female insecurities about their physical safety ... and of course anytime those insecurities are brought into play, rape is kind of the main player. So I can certainly see the connection, even though I only spent around 20 minutes fooling around with the free demo version of this one.

Pierce Harlan said...

Thanks, Novaseeker. I focus on the rape aspect because that's the point of our blog. You've shed some good light on this "game."

Anonymous, I am not understanding your point. First, the feminists would not look at this in the manner you suggest. The entire purpose is for females to confront girls' vulnerabilities, according to NPR. Based on its report, this is not a game the exploits violence against women -- it is nothing like that at all. Either you or NPR missed the point. This isn't a game where the bad guys happened to be male; this is a game specifically designed to underscore female fear of men.

The reason I wrote about it was the reaction of the woman interviewed by NPR -- assuming the female character might be raped.

And I am not suggesting that a little video is the downfall of our culture. It is a puny little piece in a larger puzzle that foments the fear of males by playing up the "vulnerabilities" of females vis a vis males

Anonymous said...

Reading the NPR article again, I noticed that they may have missed the point of Little Red Riding Hood.

The fable is primarily a warning about liars who present themselves as being something other than they truly are.

Anonymous said...

Whenever you go to grandmother's house without meeting the wolf, the game will tell you that you failed," says game co-designer Michael Samyn. "You can roam around in the forest quite a bit without meeting the wolf."

________________

Best video game ever! It should be called "Feminism: the Video Game" for its balls-on representation of victim status seeking.

1- You are a girl on her way to grandma's house. If you arrive safely and aren't raped -- YOU FAIL!
2- You must GO INTO THE WOODS and LOCATE THE WOLF SO HE CAN RAPE YOU.
3- You even hear the low moaning sounds of the wolf having consentual sex in the woods. You are here to disrupt the normal sex and get him to rape you. That's your job, feminista.
4- After getting raped or at least smacked around, you go to grandma's house for your reward. But unless you were a good feminist and found a way to get raped in the woods, no hot apple pie for you! No group hugs, no status, no license to perjury -- nothing.

The only thing lacking in the game is being able to make something up so that you can get your reward from grandma (who should be voice- acted by Oprah) even though you weren't really raped. Then the game would be perfect!

Renee said...

Anon,

I understand you don't agree with feminists, but to imply that they WANT to and look for was to "get raped"....

No one ever WANTS to ger raped period. And then in the end, you say she really wasn't raped, which is it? Then again I might be looking too much into you comment.

Archivist,

I see what you're saying, but I also look at it in a different way. I see it as a metaphor for how you learn and grow from going through hardships....or something like that. And think about it, with videos games where the main character is a guy (probably 99-95% of the time), most of the time, the bad guys are also male.
You guys should check out the comments. Here are a few:

---You make a valid point, Bill N: Not all males are predators. Many are kind, loving, and use their strength for positive, rather than oppressive means. I have known many of these men. Unfortunately, most acts of violence against women (and they are many) are committed by men. Thus, the game reflects what is reality for many girls and women. I hope some day this will not be the case.

---I think the point is caution rather than blind fear. Sure, being convinced that every man is a monster is never going to solve anything. But at the same time, it's important for women to be cautious. Girls don't always get that message of caution - it's just not talked about.

---The Path itself, while indeed dealing with these themes, is much broader. It is not just about weak women and predatory men. As one of the (few) men who worked on this project, I think the game is also about the relativity of freedom, the complexity of making choices, the lack control we have over our lives, the sacrifices we need to make to grow and move on, the idea that there is no ultimate good and no ultimate evil but that we are all both saints and monsters and that we have to learn to accept that, perhaps even enjoy it, etcetera.

Not to diminish the problems of sexuality and power, though, which I think are presented in a much more refined and rich way than the traditional male vs female. Only two of the six "wolves" in the game are explicitly men. All the others are far more ambiguous. One is even female. And the interaction between Red Ridinghood and the Wolf in the game is never initiated by the latter.

---let's be honest: there are a lot of "wolves" out there, and it's just plain sexist to make a special point that girls and women need to be more careful than men and boys. each of us is a potential predator, each a potential victim, and the beautiful terror of a free society is that we are all equally at risk. the wrong choices can lead ANY of us into the jaws of a wolf.

stop telling little girls that they are at a particular risk and simply teach them to make good choices, NOT because they are girls, but because they are human. teaching them that they are targets just because they are girls not only makes it harder for them to connect with males later in life, but it inspires fear that can inhibit ambition and freedom. so just stop it!

Renee said...

Oh, and if you think this game feeds into the rape hysteria, then prepare yourself, there's a game called Stockholm: Exploration of True Love.

Here's some information from Wiki.

Amateur Strategist said...

Honestly, just because someone makes something awful, and then argues that it's not, doesn't give them a point. There are real monsters out there that would like to force their agenda on everyone; communism, feminism, environmentalism, and when a legitimate complaint is made to them instilling a false fear in them, THEY will want to fight back to insure that they're allowed to.

This "game" is no exception, I see the response from one of the developers in Renee's comment as arguing semantics, he knows that he made a Man-hatred game, or at least helped, but the best he can do is dish out half-excuses and argue semantics, he's still wrong.

Anonymous said...

No one ever WANTS to ger raped period. And then in the end, you say she really wasn't raped, which is it? Then again I might be looking too much into you comment.

They don't want to be raped. It's the group hugs and the attention that they want, and also to be absolved from having to assume responsibility for their own lives. If you can think of yourself as a victim then you have a way to escape from low self-esteem.

Anonymous said...

---let's be honest: there are a lot of "wolves" out there, and it's just plain sexist to make a special point that girls and women need to be more careful than men and boys. each of us is a potential predator, each a potential victim, and the beautiful terror of a free society is that we are all equally at risk. the wrong choices can lead ANY of us into the jaws of a wolf.

But the difference is that when a man falls into the jaws of a wolf -- a false rape accuser -- the legal system bends over backwards to rape him but never stops protecting and enabling the criminal even after she's busted.

Pierce Harlan said...

". . . the idea that there is no ultimate good and no ultimate evil but that we are all both saints and monsters . . . ."

This moral relativism is also a hallmark of radical left, new age feminism.

Anonymous said...

That really means that women are all saints and that men are all monsters.

Anonymous said...

Please forget the fact that at least two of the "wolves" in the game are not men at all. One of the wolves is a woman, and another is an actual wolf/werewolf.

Also, I can only count one of the endings where the girl gets raped. The one where one of the girls meets the guy in the woods, she ends up getting in a car crash and killing someone.

Anonymous said...

Does she get a sentencing discount for being a woman when she goes to grandma's house?

Norm said...

"This moral relativism is also a hallmark of radical left, new age feminism."

Actually it's a hallmark of the times we live in. Especially the left. Not just radical left.

Norm said...

" To feature male characters being menacing is NOT an endorsement of anti-male stereotypes. The feminists would argue the opposite: that this is somehow an endorsement of violence against women"

So if no-one likes it, why'd the make the stupid thing.

"Remember: the Japanese have a lot of violence and sex in their entertainment, but their amount of false rape accusations is miniscule compared to ours. "

Even if that's true, what does it prove?

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